As a parent I have been horrified at the level of addiction my children (3 of them) embraced virtual world gaming with. I have had numerous heated arguments about “what these games are doing to their brains”, not to mention the fact that it was turning them into anti-social maniacs. As a teacher I wondered about how we can channel such “addictions” towards learning. Then, after they turned out to be relatively well balanced, happy, socially adapted, achieving young adults, I was forced to re-evaluate virtual gaming as “not such a totally bad thing”. (Okay sure, my incredibly good parenting might also have played a role..;-) )
I tried to make the effort to spend time with them finding out what all of the hype, that is keeping them up weekends, is all about. Apart from the absolutely horrendous use of language, the endless violence, and people screaming and shouting at one another, there existed an incredibly fair team structure where everybody had an important role to play in authentic (though bizarre) virtual circumstances, for which they were valued and got rewarded. They have to think on their feet and work together or get killed (which is maybe one of the reasons girls are not such avid gamers as boys- we do not like being killed).
This made me think that, if we define education as preparing learners for real life, then surely virtual gaming has all the ingredients of a great educational tool ? Sitting there with the kids I definitely felt that they were using higher order thinking skills that left me feeling both intellectually and technologically impaired! I also realised that they were engaging in very involved social relationships based on not only friendships but skills and expertise that make my face to face bring-and-braai relationships look rather boring!
I was recently pointed in the direction of a blog article which really created a WOW moment for me. It was about how teenagers have used mathematical modelling to figure out how to defeat “the bosses” in their virtual online game. A definite must-read: “Videogames are becoming the new hotbed of scientific thinking for kids today….”
So maybe we need to rethink the role collaborative video games can play, before we go all out to protect our children from becoming “screen kids”. Or maybe we need to become even more pro-active and use video gaming as an essential tool to support our teaching efforts in our classrooms?
One such a virtual world environment totally dedicated to educational goals within the confines of a safe space is Quest Atlantis:
“Quest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. Over the last four years, more than 15,000 children on five continents have participated in the project. Students conduct rich inquiry-based explorations through which they learn particular standards-based content, and at the same time develop pro-social attitudes regarding significant environmental and social issues. Rather than just placing work and play side-by-side, QA strives to make learning fun and to show kids how they can make a difference. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time. Teachers have also reported increased levels of student engagement and interest in pursuing curricular issues outside of school”
You can learn more about the project at http://QuestAtlantis.Org).
They are currently looking for brave teachers, within the Southern African context, to emerge themselves and their learners in the virtual world learning explorations. So get more information. Go to our wiki for SA schools at http://saschools.wetpaint.com/page/Virtual+worlds+and+education